# Many breaks === death to performance

**URL:** https://forum.beeminder.com/t/many-breaks-death-to-performance/5376
**Category:** Bugabee
**Created:** [May 24, 2019, 1:44pm UTC](https://forum.beeminder.com/t/many-breaks-death-to-performance/5376 "2019-05-24T13:44:57Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![narthur](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.beeminder.com/narthur/32/5113_2.png) [@narthur](https://forum.beeminder.com/u/narthur)
#### Post date: [May 24, 2019, 1:44pm UTC](https://forum.beeminder.com/t/many-breaks-death-to-performance/5376/1 "2019-05-24T13:44:57Z")

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I used my break-generating scripts to add breaks to this goal to the end of time:

> **[tr-emails](https://www.beeminder.com/narthur/tr-emails)**
>
> tr-emails

I’m not 100% why. First thought was SVG, but that doesn’t seem to be the issue.

Any way Beeminder could fix this so that large, complex roads don’t kill load times?

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### Author: ![philip](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.beeminder.com/philip/32/1505_2.png) [@philip](https://forum.beeminder.com/u/philip)
#### Post date: [June 2, 2019, 1:22pm UTC](https://forum.beeminder.com/t/many-breaks-death-to-performance/5376/2 "2019-06-02T13:22:45Z")

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Not just breaks, but derailments and any other road changes.  
Many of my long-standing goals have horrific load times. ☹
