Most forms of classical conditioning are more effective when the reinforcing reward occurs randomly. This shows up in stuff like gambling addiction, etc.
Has anyone experimented with using self-binding mechanism that introduce randomness in reward? For example, rolling dice after a pomodoro and getting some sort of reward (say, listening to your favorite song) if you get boxcars?
There’s also a few studies about how using a lottery system for reinforcing folks to take medication is more effective than simply paying them.
I’m not sure what type of goals they’d be the best fit for either…
TagTime is a stochastic time-tracker; getting a needed ‘ping’ on an emergency day sure feels like a reward.
It also increases anxiety/focus if you’re skating the edge of your road, or prone to goofing off. Because you won’t know whether you’ll get a ‘ping’ before midnight, or whether it’ll come when your bladder demands a short break… (: