The HabitRPG integration got me wondering… are there some gamification elements that could fairly painlessly be added to Beeminder without distracting too much?
Badges
Imagine Minder Joe:
“Okay, I’m completing my goals, but I’m in the mood to work extra hard this week.” thinks Joe. He tries extra hard on some of his goals and builds a bunch of buffer. Then, something comes up and he burns through it. He wonders what the point of that was, and eventually ends up with beemergencies every day.
What could have Joe done differently?
He could ratchet up the rate, but that can lead to burnout.
He could overachieve then retrorachet to return to normal, but Joe never does this, because when he stops overachieving is when something “comes up” and he “needs” to use the buffer.
Could carefully picked badges help encourage other patterns aside from the stressful “daily emergencies” pattern, leaving the stress for the occasions where you actually need it to push through something?
(Quickly brainstorming, here are some badges I can think of: (a) did not derail for {1,6,12,24,48,96} months, (b) stayed in the green for {1,6,12,24,48,96} months, (c) entered {1,10,100,1000,10000} data points.)
Competition
Can beeminder help people harness their competitiveness?
Thoughts:
- Some variation of a two-prong “Help people find other people working on similar goals” + “Let people build a dashboard of other people’s goals” system
- Community-run leaderboards: “This is a leaderboard for people beeminding ‘times run’, where people are ranked by how many days they haven’t derailed.”
The danger is people trying to “game the system”, of course. In the case of badges, hopefully gaming the system would encourage good behavior – but I can’t think of a way to make it work out in the case of leaderboards. The biggest danger I see is that someone lying would affect people other than themselves.
Are there any lightweight systems that might fit nicely into Beeminder?
Reflections on Honey
I think that Beeminder does one thing and does it well. I hardly want it to turn into a full-blown RPG. But are there bits and pieces that can help Beeminder do what it does even better? Sticks and bees keep you on the road, but carrots and honey are what get you addicted.