Most forms of classical conditioning are more effective when the reinforcing reward occurs randomly. This shows up in stuff like gambling addiction, etc.
Has anyone experimented with using self-binding mechanism that introduce randomness in reward? For example, rolling dice after a pomodoro and getting some sort of reward (say, listening to your favorite song) if you get boxcars?
There’s also a few studies about how using a lottery system for reinforcing folks to take medication is more effective than simply paying them.
I’m not sure what type of goals they’d be the best fit for either…