Insufficient monetization is typically the reason why digital products die.
Since Beeminder can monetize in two forms (derailments and premium subscriptions) it needs to balance these two monetization levers taking into account its mission, ethics etc etc
But one thing is certain: if Beeminder can make more revenue by doing more social good, it should be a no-brainer kind of decision to make.
(more revenue = more devs = more cool features = more users = more productive world = cure for cancer)
By looking at the premium features I can clearly spot two features that, when adopted by users, directly increase derailment opportunities and thus monetization (without being evil!):
Unlimited goals: although itâs a premium feature, it can also be accessed by free users
Automatically trim safety buffer: The less buffer one has, the more prone to derailment this person is.
The case for NOT making âAutomatically trim safety bufferâ a free feature
The main reason for not making this feature free is if itâs the key feature that makes people upgrade from Infinibee to Bee Plus AND the number of people that take this path is too significant.
The other reason I can see is that this feature might generate a lot of support tickets from free users if itâs complex to set up.
Have you ever considered this from this angle?
p.s.: Iâm dying to know the percentage of the companyâs revenue that comes from derailments vs from premium subscriptions. And also the breakdown between the multiple premium plans.
p.p.s.: Sorry if Iâm sticking my nose where it doesnât belong. I love the product and have the best of the intentions.