I used my break-generating scripts to add breaks to this goal to the end of time:
I’m not 100% why. First thought was SVG, but that doesn’t seem to be the issue.
Any way Beeminder could fix this so that large, complex roads don’t kill load times?
I used my break-generating scripts to add breaks to this goal to the end of time:
I’m not 100% why. First thought was SVG, but that doesn’t seem to be the issue.
Any way Beeminder could fix this so that large, complex roads don’t kill load times?
Not just breaks, but derailments and any other road changes.
Many of my long-standing goals have horrific load times.